OGL Game Jam
The first OGL Game Jam was organised in november 4.-5. 2016
Below you can find the games that were made in those 36 hours
Theme for the jam was DOWN TO EARTH
You are lost in space, your trusty nuclear jetpack only works in fits and starts and the only thing on your mind is getting back safely. Navigate through the treacherous gravity fields of five playable maps to get safely back home.
Your jetpack can be fired three times, after which it has to recharge. Colliding with planets other than Earth is fatal, but don’t worry - you can always try again.
Mouse 1 - Boost in the direction of mouse cursor
R - Restart level
ESC - Return to level selection
ALT+F4 - Exit game
Game design, music and sound effects - Janne Koskinen
Programming - Matti Passoja and Joel Polso
Graphics - Kaisa Tuulenkari
“There is so much metal near the core of the earth. Think of how much money I could make if I got my hands on it!”
In Digit you play a fortune seeker on his way to the center of the earth in his trusty digger. I say “trusty”, but this machine does tend to break down every now and then. Maintain the systems as it descends in the ground and try to pick up some valuable gems along the way.
The game has two phases. In the descension phase your machine digs down while you control and repair its systems. The systems are:
- Grabbing plungers on either side to collect gems or extra fuel you pass
- Engine controls to determine the speed at which you dig down
- The engine, which sometimes breaks down
- The oxygen tank, also prone to breaking
Going faster means you will reach the bottom of that layer sooner, saving you fuel and oxygen. However, the increased vibrations also mean that your machines have a higher chance of breaking. When the engine breaks it will start to blow a whistle. If the oxygen tank breaks you will hear and see the air escaping from the pipe. To repair either, turn the valve until it stops complaining.
When you reach the bottom of a layer, you will reach the shopping phase. Here your oxygen will be automatically refilled and you will have the chance to buy upgrades and restock on fuel. The currency is the gems you can find, so make sure you grab them!
Thomas van Halteren - Design, Graphics
Nico van Pelt - Design, Code
Kim Högnabba - Code
Aki Latvamäki - Music & SFX
NIKO'S AND MASA'S WORKSHOP
Niko's and Masa's Workshop is a small, light item crafting game in which two friends combine different items together to make new ones, crack jokes about them and record them in their book.
Juho Vuolo (design, graphics, sound) and Janne Mustaniemi (programming)
Exorcise a house of ghosts by luring them to a cross.
Ghost Hunt is first person viewed puzzle game where the player's goal is lead the ghosts to the cross.
Player holds a magical lantern, that warns about ghosts by turning light blue.
Dungeon is deep in the underground and the owner has summoned the player to banish the ghosts. Only power of cross is enough powerful to banish ghosts.
Ghosts are strong and they will kill anybody who is touched. Ghosts also move through walls and fly in the air. Ghosts fear nothing and hate all living things.
WASD = Move
Mouse = Look
Concepting -Samuli Reinikka
Producer -Timo Kähtävä
Programmers - Karri Ojala, Samuli Reinikka
Character Artist - Elvinas Seiranovas
Environment Artist - Juuso Ervasti
Composer - Anna Haaraoja
Gravedigger is a top-down game where your task is to keep the graveyard in top condition. Fix those decaying graves or face the wrath of the dead!
WASD to move
SPACE to perform maintenance
Programming: Risto Ihalainen, Justus Pousi
Graphics : Sampo Jumisko, Ari Lehtiniemi
Audio : Anna Haaraoja
Heavy Wings is a short but sweet adventure to the center of the earth (or hell as you know it). You are a fallen angel on your way to your new home in hell.
Avoid the obstacles on your descent and kill lost souls to gain energy for your aura. Clouds will slow you down and rock platforms will damage your aura. Lava will just kill you.
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