Playtesting

We are inviting everyone in the Oulu region to join us on Friday 26th for an evening of games and fun.

Have you ever wondered what goes into creating a game? Whether you've had an idea or created your own game already, you're a veteran to gaming or you've just entered the world of video games, our local game developers would love to hear your comments on their latest prototypes.

We will be providing the games, snacks, and some drinks in exchange for your feedback.

In short, come along to
> Try out new game prototypes
> Get your own prototype tested by others
> Discuss and chat

Officially the event is from 17:00 - 20:00; unofficially, who knows.

Applications for Autumn 2019 are now open!

Game LAB is a program that will simulate the game industry and open your eyes to what making games is all about.  

Yes, you may apply, in fact anybody may apply to Game LAB but priority is given to persons that have a background in:

  • Art & Design

  • Code ( unity, unreal engine, cry engine or any game making tools )

  • Business & Marketing  

  • Producing

Given the fact that the structure is undergoing some changes; there is not much that we can confirm so far regarding the upcoming edition but we can say the following:

  • Apply even if you are not from ICT.

    We are looking for applicants from all disciplines; not only ICT. If you are interested in Games, gaming and game development - you can apply.

  • We will be focusing more on employment.

  • The structure will facilitate even faster iteration.

  • By the end of December we will aim for each team to have a game published.

    Main focus will be Mobile Games that can be done in the even shorter timeframe.

  • Game Path will become really exclusive.

    Only teams that show good KPIs will be allowed to Game Path.

  • In December, we will have a showcase event before and during the Christmas Party.

    Target being to get yourself an internship in one of the local Game / ICT companies.

  • Gradually, the evaluations (Gates) will become more DataOriented - end goal being god KPIs ( Key Performance Indicators) not emotions.

  • You will be working in interdisciplinary teams.

    Our aim is to keep the core of the LAB model - working together with people that have different skills and building a product together.

Deadline: applications are ongoing till 15th of May.

If you want to learn more about the application click bellow.
http://www.oulugamelab.net/how-to-apply/

OGL Update

Oulu Game LAB's current situation.

We feel that it is our responsibility to update you on the recent events that shaped and continue to affect the upcoming development of OGL.

A lot of speculation has been in the air recently so we want to make sure that you are informed.

The following are now confirmed regarding Oulu Game LAB:

  • Responsibility inside OAMK will move from the Culture department to the ICT department.

  • Will be located in the Rantakatu premises until spring of 2021, when our rental contract ends.
    No updates on what happens after. It has been hinted that due to OAMK moving to the Linnanmaa campus, all degrees are moving to the campus. - We will have to move as well.

  • ICT will continue to provide game development online courses for the Spring term.
    This means that the resources that we had in the past for Spring Demo Path will be allocated to the development and running of the online game development course.

  • Should focus more on the employment of students.

    Our results will be measured based on the amount of students that get employed.

  • 3rd year ICT students will have half of Demo Path as compulsory studies with the option to do the full Demo Path.
    This means we will start re-designing Demo Path so that it can accommodate the influx of ICT students that are only for half of Demo Path.

  • Game Path structure will change.
    It is not clear yet how.

  • Will be replacing coaches with teachers.

    In order for the structure to be cost-effective, we will start using more the talent that we have inside the university.

  • Kajaani trip (Northern Game Summit) is out of the question

    No resources.

  • Game LAB will be run by only one person.

    Currently, the plan is that Anna will be focusing on Resistance Games.

It is now becoming clear that the current structure of OGL will change. It might be that we will focus more on the needs of the local industry, creating a structure that allows faster iterations and creation of products that can be developed and launched inside the limited timeframe. We will see.

In the end, I would like to end with a reply we recently gave when asked to comment on our view on the importance of Game Education in Finland.

Game Education is extremely important in order to sustain the growth and competitiveness of the local industry. At its core, education should be the one that pushes the boundaries of industries, allowing students to experiment in a safe environment different solutions to future problems.

We at OGL believe that in order to achieve such success - education needs to be disruptive. As the world is revolving more and more around technologies working together, interdisciplinary education is increasingly more important. We need to support innovation, creativity and economic growth by empowering students to think and experiment in a safe environment. And lastly, education needs to be connected to the industry so that it doesn't lag behind. If possible, education, should be in the center of the game industry hub so that it can iterate quickly based on the needs but also be part and help the growth of the community.

We will keep you updated as the situation develops.

Gate 2 - Spring 2019

Judges from left to right: Ilpo Alatalo, Henrik Jonsson, Tuomas Soukka, Petri Paananen, and Anne Ryynänen

Judges from left to right: Ilpo Alatalo, Henrik Jonsson, Tuomas Soukka, Petri Paananen, and Anne Ryynänen

After working hard for 3 weeks, Gate 2 is finally over! Congratulations to the continuing teams:

Two Pint: Beer Run
Snowland Games: Bunny Yummy
Morning Star: Rot
Camel Case: Wild Rails

Once again we had an amazing cast of judges containing Ilpo Alatalo (Spawn Point), Petri Paananen (Resistance Games), Tuomas Soukka (Fingersoft), Anne Ryynänen (Ludocraft),  and Henrik Jonsson (Goodbye Kansas Game Invest).

Gate 3 Autumn 2018

Gate 3 and now of today DemoPath is over.
5 teams gave it their all with an impressive and diverse set of pitches.

Teams were given 20 minutes to delegate between presenting their ideas and Q&A time with the 5 judges.

Surprisingly, a number of 4 the teams were able to make it through the gate, with the remaining dropping and joining forces with the passing teams. .

The final scores were as follows:

Teams that Passed:
Nailed IT - The Void Within
Lost Hoodie - Shred'N'Slam
Play Possum - Dead Fungoria
Karva Games - O.R.B.

Honorable Mention
Satisfaction - Fungeon Crawl

We'll keep you updated on how they progress

Gate 2, Autumn 2018

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Gate 2 is officially over! 8 teams gave it their all with an impressive and diverse set of pitches.

Teams were given 15 minutes to delegate between presenting their ideas and Q&A time with the 5 judges. Only 5 of the teams were able to make it through the gate, with the remaining 3 dropping out and joining forces with the winning teams.

The final scores were as follows:

Teams that Passed:
Nailed IT - The Void Within
Lost Hoodie - Shred'N'Slam
Play Possum - Dead Fungoria
Karva Games - O.R.B.
Satisfaction - Fungeon Crawl

---
Teams that Dropped: 
The Killerbees - Monster Social Worker
Kelmi Games - Soulforged
Amenta - Miniature Mayhem

Many thanks to our 5 excellent judges:

John Rantala Publishing Director of Round Zero
Natasha Bulatovic Trygg - Chairperson at The HIVE - Turku Game Hub
Jyri Partanen - COO at Games Factory
Joakim Achrén - Co-Founder, Board Member at Next Games
Asmo Saloranta - Kavio Publishing

Gate 1 Autumn 2018

Oulu Game Lab's first gate took place on Friday 14th of September, with 14 teams displaying an abundance of incredibly evenly matched, high quality ideas to five judges. Nine of the teams managed to break through to the next gate where they will have 4 weeks to develop their ideas further with the help of additional team members from the teams who didn't pass through the gate.

Gate 1 Autumn 2018


Congratulations to all the teams that passed Gate 1: 

Hairy Games – ORB (Offensive Rolling Bot)
Nailed IT – Void Within
Play Possum – Dead Fungoria
The Milky Wolves – Space Raiders on Deck
Kelmi Games – Soulforged
Amenta – Miniature Mayhem
The Killerbees – Monsters’ Social Worker
Satisfaction – Fungeon Crawl
Lost Hoodie – Shred ‘N Slam

And Thank You to the teams that didn`t pass the gate: 

Heel – Wrecking Ball Smash 

Fulcrum – 4-way Tetris 

Dojo – Five Staight with a Twist 

PepeHands – The Last Gladiator 

The Freezing Penguins – Camping at the End 

All of whom will be joining in on the continuing teams as new members!

Gate 1 Autumn 2018

Oulu Game Lab makes it's Tokyo Game Show debut

6 students from 2 teams took their games across the globe to showcase them at Tokyo Game Show for the first time in OGL history. The engaging week long trip kicked off in Osaka with a collaborative International Game Jam event between OGL students and Japanese students from the ECC Computer college in Osaka.

OULU GAME LAB STUDENTS AND OSAKA ECC COLLEGE STUDENTS COLLABORATE IN THE INTERNATIONAL GAME JAM

OULU GAME LAB STUDENTS AND OSAKA ECC COLLEGE STUDENTS COLLABORATE IN THE INTERNATIONAL GAME JAM

After pitching their ideas and receiving feedback, the Game Lab students traveled across Japan to Tokyo Game Show. Here they joined world class developers in one of the largest gaming conventions worldwide to showcase their demos and ideas to the masses.

SURMA GAMES AND RAINFALL GAMES AT TOKYO GAME SHOW GETTING READY FOR THE MASSES

SURMA GAMES AND RAINFALL GAMES AT TOKYO GAME SHOW GETTING READY FOR THE MASSES

Applications for Autumn 2018 are Open!

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Join Game LAB and start making game/success.

Game LAB is a program that will simulate the game industry and open your eyes to what making games is all about.  

Yes, you may apply, in fact anybody may apply to Game LAB but priority is given to persons that have a background in:

  • Art & Design
  • Code ( unity, unreal engine, cry engine or any game making tools )
  • Business & Marketing  
  • Producing

We are especially looking for a keen interest or experience in your area of expertise and a tangible enthusiasm for gaming.

Do you think you have what it takes to make it in the Game industry? Find out.

If you want to learn more about the application click bellow.
http://www.oulugamelab.net/how-to-apply/

GATE 3 Results!

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Congratulations to the 3 teams who survived GATE 3 and will continue on to Game Path!

The game pitches were evaluated by a jury of five game industry professionals, and their scores were combined with the scores given earlier based on the quality of the teams' Game Design Documents and Business Canvases.

The scores have been added up and here are the teams which passed:

  1. PIVOTAL (former Q.Bix)
  2. NINJA NOT A SAMURAI
  3. AETHON

Unfortunately Smolder and Pain Golf did not make it through GATE 3 but worry not, their members will be joining the surviving 3 teams going into Game Path.

 

 

World's End Casino Launch Party

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The day has come!

World’s End Casino is proud to announce that the official release for World’s End Casino has been set on 8th of December. To celebrate this, World’s End Casino is having a small launch party on Friday 8th of the December, on Oulu Game Lab premises, starting at 17:00.

It is going to be a laid-back event where you can meet the team and of course play our game!
We will host a tournament in which the top players will be awarded with World’s End Casino related prizes!

Join the event bellow and see you on Friday ;) 
https://www.facebook.com/events/518489881857396/

OGL Applications for Spring 2018 are officially OPEN!

Apply now.jpg

If you are passionate about Games and, want to enter in the Game Industry - Game LAB is the best place to do so. 

Be part of an amazing program that will open your eyes to what making games is all about.

Anybody may apply to Game LAB but priority is given to persons that have a background in :

  • Art & Design 
  • Code ( unity, unreal engine, cry engine or any game making tools )
  • Business & Marketing  

From a OGL participant, we are looking for a keen interest or experience in your area of expertise and a tangible enthusiasm for gaming.
Professional game development requires diverse and deep expertise, and the ability to work well in a team and to cope effectively with pressure.

Apply now to Oulu Game LAB

by following the instructions in the link bellow.
http://www.oulugamelab.net/how-to-apply/

Oamk LABs enter the US!

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Last week a formal memorandum was signed between the University of Vermont (UVM) in the United States and the Oulu University of Applied Sciences. Specifically, this collaboration will be spearheaded through the College of Education and Social Studies at the University of Vermont and Oulu EduLAB at Oamk to encourage long-term collaboration in the field of education and innovation. The relationship targets to see the first students from Vermont to join Oulu EduLAB in August 2018.

Pictured at the signing ceremony are (standing, left to right) Associate Professor Kieran Killeen, Associate Dean Penny Bishop, UVM Office of International Education Director Kim Howard, with (seated, left to right) Blair Stevenson of Oulu EduLAB and CESS Dean Scott Thomas. (photo credit: David Seaver)

GCEC Award!

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More global recognition of Oamk LABs!

Oamk LABs has won the award for Excellence in Entrepreneurship Teaching and Pedagogical Innovation from the Global Consortium of Entrepreneurship Centers (GCEC) at their 2017 conference in Halifax, Canada.

Made up of 225+ university-based entrepreneurship centers from around the world, the GCEC showcases and celebrates the very best of university entrepreneurship each year by awarding the top entrepreneurship programs in eight (8) categories of which excellence in entrepreneurship teaching and pedagogical innovation is one.

Pictured (left to right) are: Elana Fine from the University of Maryland (Chair, GCEC Awards Committee); Brad Burke of Rice University (Chair, GCEC Executive Committee) and Blair Stevenson accepting the award on behalf of the Oamk LABs team.